Thanks pal. Realsoft 3D & Cinema 4d. Yes I know, itīs almost impossible to get it perfect with images in 3d modeling without those "pixel zooms". Expecially with floors and extreme bendings.. Itīs fun and I want to see what I can do with it. Thanks again man.
Jonas, if you permit me some advice. I'm in 3D since 1991. Well Cinema 4D I've touched only on a Mac and long ago, but it's an excellent program anyway. Realsoft dunno. Yet there is things valid for everything. Render the floor map big, about 4,000x4,000 and always render as TGA with alpha or TIFF, up to the final deviation keep everything as TGA or TIFF. Don't know what kind of raytracing you choose, but choose your filters and samples carefully. For a big picture I would go from 64 to 256 samples per ray. OK, that's what I can say for the moment.
Thank you! The pic for the floor is 4200 pixels. I have just started with Cinema4D and Iīm not that good anyway, but itīs fun. It take a while to do and itīs easy to fck everything up.. Good advise I got. Peace